![]() ![]() You should want to put your Zbrush models in to a game engine or render them efficiently. We will also learn how to make a good, production ready retopo of the realistic human haead and hand. We will learn how to export your high poly from Zbrush, put it in to 3dsMax and arrange polygons over it. In this course we will make the full character retopology in 3dsMax. Learn the secrets of retopologizing in 3dsMax Language: English | Size: 10.34 GB | Duration: 9h 13m We will learn several ways to model objects and how to add uvs to our models.MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz We will then jump into learning about all the different pipelines that Maya has to offer. I will start the course by teaching you the basics of Maya by covering several exercises and tools. Currently I lead my own studio Critical Hit were we design and produce projects for the entertainment Industry. My name is Abraham Leal, I am 3D Artist and producer and I have 9 years of experience in the industry. ![]() If that is the case then i welcome you to this course for Absolute Beginners. ![]() ![]() May be you are currently using other 3d software like max or blender and want to try on your hand on Maya. ![]()
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